﻿using LoA.Shared.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace LoA.CharacterEngine {
	public partial class CharacterComponent : DrawableGameComponent, ISuspendableGameComponent {
		public override void Draw(GameTime gameTime) {
			if (this.Visible) {
				this.character.Draw(Camera);
			}

			base.Draw(gameTime);
		}
	}
}
